Developed in: Unreal 4
Role: TECHNICAL DIRECTOR, PROGRAMMER
Abyssal is a steampunk submarine on-rails shooter consisting of four levels of gameplay, paying homage to Sta Fox 64. There are many enemies to combat throughout each level, with one boss to conquer at the end of each.
My role in this project consisted of managing a team of 3 programmers on a 15 person team. We used Unreal 4 and the blueprint functionality for all logic in the game.
We used Perforce software for source control. I managed all developer operations including server setup, VPN setup, and user administration. I taught the team how to use source control and how to access the repo.