I had never written a shader from scratch. One time I altered a shader in Unity to have a highlighted yellow glow around it to show that it was interactive… it didn’t turn out perfectly, but it worked.
One of my more technical, shader-y friends and I decided to challenge each other each week: he creates a font and I create a shader based on a theme each of us sets for each other. I suggested we do very broad themes to encourage interpretation and to allow creative freedom.
So, this week’s themes are:
|Warm (Alexia)||Apple (Jeremy)|
|Link to code|
Why a shader and a font?
These deliverables are somewhat far from what each of us do normally. By writing a shader, I get to complete a technical graphics exercise, learn more about coding and about GLSL and WebGL using Shadertoy, and he gets to learn more about typography and the graphic design process.
What I learned this week is that I need to read more about graphics technology. More to come.