Blog

August 4, 2018

VR Controller Line Art

Want some line art for your docs for Oculus, Vive, Windows MR, and Xbox? I sourced these from other places,...

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June 29, 2018

Avatars – The Importance of Personal Identity in Virtual Worlds

Avatars are the most important thing in a virtual world. Allowing people to easily create avatars and identity in a...

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June 29, 2018

Tutorial – Creating an Avatar for High Fidelity Using Maya

Want to make your own avatar in High Fidelity? This guide will walk through the steps on how I made...

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May 21, 2018

How to use a 6-3-5 Brainwrite to add structure to your ideation process

Many people and companies believe "brainstorming" is when a group of people get into a room and take turns talking...

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May 9, 2018

A vehicle for user testing 3D accessibility specifics in VR

While working on a study for research adapting Fitts' Law for VR, I created a vehicle to collect user input...

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May 4, 2018

Helping Unity devs with developing for VR in High Fidelity

As an advanced C# Unity developer of a few years, when I joined High Fidelity I felt like I needed...

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May 2, 2018

An experiment for choosing a font size in VR for accessible interfaces

I wish I could tell you that there's a solid rule for optimal font size in VR, but there's not...

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April 16, 2018

A Meat Space Game: Fantasy Light Switch League

Like Fantasy Football, but for light switches. Fantasy Light Switch League is a real-world game where you and your friends...

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January 2, 2018

Integrating the Leap Motion with the HoloLens in Unity

From my experience using the HDK (HoloLens Dev Kit) and searching forums online, I believe the case to be that...

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December 25, 2017

What does design look like?

Design is a specification for what we're building. It's a blueprint for the project. If an engineer has any question...

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November 25, 2017

Writing Weekly Shader #2 – Miami Waves

The shader that inspired me to focus on a color palette and create a basic line animation was this one. The...

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November 18, 2017

Writing Weekly Shader #1 – Tartan Plaid

I had never written a shader from scratch. One time I altered a shader in Unity to have a highlighted...

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November 10, 2017

Devblog #1 – Acquaintances – An Ice-Breaking Party Game

I sought out to make a social card game with one of my friends who I regularly went out with....

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October 2, 2017

A DLL saved my life

Well, not really. But I found this Windows Input Simulator pretty useful in a somewhat annoying situation. While working with...

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August 5, 2017

Creating a Social Connection with Haptics at HCII 2017

This year I was invited back to the Human Computer Interaction International conference in Vancouver, BC to present in the...

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June 30, 2017

Judging the 2017 National STEM Video Game Challenge

This weekend I took part as a judge in the 2017 National STEM video game challenge. I am so impressed...

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November 11, 2015

Microsoft HoloLens Academic Research & Development

On November 11, 2015, University of Central Florida was among 10 academic research institutions to be awarded two Microsoft HoloLens...

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