Blog

By admin / January 2, 2018

Integrating the Leap Motion with the HoloLens in Unity

From my experience using the HDK (HoloLens Dev Kit) and searching forums online, I believe the case to be that...

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By admin / December 25, 2017

What does design look like?

Design is a specification for what we're building. It's a blueprint for the project. If an engineer has any question...

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By admin / November 25, 2017

Weekly Shader #2 – Miami Waves

The shader that inspired me to focus on a color palette and create a basic line animation was this one. The...

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By admin / November 18, 2017

Weekly Shader #1 – Tartan Plaid

I had never written a shader from scratch. One time I altered a shader in Unity to have a highlighted...

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By admin / November 10, 2017

Devblog #1 – Acquaintances – An Ice-Breaking Party Game

I sought out to make a social card game with one of my friends who I regularly went out with....

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By admin / October 2, 2017

A DLL saved my life

Well, not really. But I found this Windows Input Simulator pretty useful in a somewhat annoying situation. While working with...

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By admin / August 5, 2017

Remote Touch at HCII 2017

This year I was invited back to the Human Computer Interaction International conference in Vancouver, BC to present in the...

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By admin / June 30, 2017

Judging the 2017 National STEM Video Game Challenge

This weekend I took part as a judge in the 2017 National STEM video game challenge. I am so impressed...

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By admin / November 11, 2015

Microsoft HoloLens Academic Research & Development

On November 11, 2015, University of Central Florida was among 10 academic research institutions to be awarded two Microsoft HoloLens...

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