As the player moves closer to the beacon with their mobile device, the meter tells them how close they are to the creature. If the player is too close in the physical space, the creature may run away depending on the level of the creature and player.
Since the Orlando Science Center consists of four physical levels, the four virtual levels are based on four aquatic levels as shown below:
|Physical Building Level||Corresponding Aquatic Level|
|4 (Difficulty 1)||Epipelagic (Sunlight Zone)|
|3 (Difficulty 2)||Mesopelagic (Twilight Zone)|
|2 (Entrance, Difficulty 3)||Bathypelagic (Midnight Zone)|
|1 (Difficulty 4)||Abyssopelagic (Abyss)|
Each level has 8-10 beacons installed on a level, the main event triggers for interaction with each creature. Entry to the building is located on level 2, so the tutorial point is installed at that point, and lower level creatures are located on the top level, or building level 4.
Developed in: Unity 5.x
Role: PROJECT MANAGER, DESIGNER, DATABASE ADMINISTRATOR
Download: Google Play
Deep Sea Discovery is a location-based augmented reality game based on physical exploration.
The game is included in the Otronicon 2016 event app, and the physical installation is located at the Orlando Science Center. Using BLE iBeacons to track the location and send push notifications to a mobile device, players explore the physical space of the Orlando Science Center in order to collect creatures, learn about different sea zones, and earn badges. The data collected is useful in analyzing the travel patterns of visitors at the museum.
Below shows a diagram of the science center’s building level 1, where we installed beacons, and an image of the Rad Beacon Dot we used in the installation.