High Fidelity

A clip of Rust, an in-world dance club. The stormcloud is an avatar I created using Maya, Illustrator, and particles in-engine.

High Fidelity
Role: UX Designer

High Fidelity is an open-source platform for creating a virtual universe. It allows for both traditional desktop and VR modalities, and various peripherals such as Oculus Rift, Vive, Microsoft MR headset, and Xbox controllers.

As a UX Designer, I use LucidChart (flows), Figma (2D layouts), JS, Unity, and C# to prototype 3D interactions for VR and desktop.

My efforts include the following:

  • Character controller (input, movement)
  • Accessibility (Controller remapping)
  • VR interactions (sitting, grabbing)
  • Information architecture of menu systems
  • Mobile application design

You can check out my contributions to source and documentation on Github.