The two parts of the game: the interactive game and the manual.
A poor man’s guide to fixing people.
Developed in: Unity 5.x
Role: DESIGNER, ARTIST
How To: Doctor was developed at Global Game Jam 2018 (a game made in 48 hours). It’s an asymmetric game including an interactive component and a document. Both players are local to each other, and need to communicate effectively to win the game.
Player 1: This player views the manual, and instructs the other player how to fix the patient. As player 2 describes the symptoms, player 1 must search through the manual to figure out what tools to use to fix blood spurts, pains, and skin affectations local to the patient’s legs, arms, and groin.
Player 2: This player is viewing the patient and doesn’t have access to the document. They describe what they see to Player 1 so that Player 1 can find out how to fix the issues.
More to come in a dev blog…