Developed in: Unity 5.x


Toil is a location-based, augmented reality collection game. It has gameplay elements similar to Pokemon Go! and Minecraft. The game was a project used in my thesis research focusing on the design of mechanics for social interactions in location-based augmented reality games.

Playing as a witch, players can create different items from other items found in the virtual world, based on physical location. This application uses Google Static Maps API to place players in a physical location and add items to locations that correlate to latitude and longitude.

My motivation for creating this project stemmed from a few problems:

  • How can a virtual mechanic or interaction drive people to a location?
  • What are the design ethics for adding a virtual mechanic or interaction that affects the real world?
  • How can a virtual mechanic or interaction encourage people to physically interact with each other?