Game Design, UI Design, and Art – This was a two person effort... Working with an engineer, I concepted the art style, developed UI in Figma, created the characters in Blender, designed puzzles and the level, and made shaders and materials in engine to get the look and feel we defined. I charted out game systems. I wrote the story with my eng partner using Twine and Yarnspinner.
Marketing – I contacted press and influencers to play our game and prepared all content for Steam's Next Fest where we were hightlighted in the puzzle adventure category. I spent a lot more time on Steam key art and logos and painted over game screenshots using Procreate.
This was our second game as a studio at Bodeville. Watchmakers, a 3D puzzle platformer adventure, was released on Steam as a demo for Next Fest.
Watchmakers was heavily inspired by A Short Hike and Zelda, and we wanted a game that had social commentary, story, and made players think. This was also a fun challenge for me, to develop many different characters with a cohesive style as I learned to model and animate in Blender and left Maya behind.