Designing the world’s next immersive social games, platforms, and virtual worlds. I'm especially good at creative vision and helping a team deliver a fun experience by contributing to art, game design, content & copy, UI/UX, and interaction design.
I’ve worked on projects across a variety of platforms that employ gesture-based input, haptics, and AR/VR interactions.
My biggest passion lies in making content that encourages people to laugh and socialize.
In the News
Immersion Brings TouchSense Force To Unity Engine With Haptic Lab
Tom’s Hardware – October 2017
Microsoft will hand out $500K to these five HoloLens grant winners
Engadget – November 2015
UCF Researchers Receive Holographic Headsets to Study Intergenerational Learning
UCF Today – November 2015
Canon U.S.A. Supports the Future of Education with Mixed Reality Student Competition at the University of Central Florida
Business Wire – July 2015
UCF Teams Up with Orlando Science Center at Otronicon Technology Event
UCF Today – January 2015
Global Game Jam Facebook HQ – January 2018
Global Game Jam Facebook HQ – January 2017
Dream Machine (Organizer, 25 attendees) Google Daydream Otronicon, Orlando Science Center – January 2015
Big Scary Game Jam (Organizer, 60 attendees) Itch.io – October 2014
Global Game Jam Orlando Science Center – January 2015
Plug In & Jam (Organizer, 25 attendees) Makey Makey Otronicon, Orlando Science Center – January 2015
Simulation Jam (Organizer, 20 attendees) Institute for Simulation & Training – September 2014
Intel RealSense Competition Melrose Center – June 2014
Indie Galactic Space Jam Orlando Science Center – March 2014
Favorite games: Space Station Silicon Valley, Katamari Damacy, Minecraft, Banjo-Kazooie, Rocket League, World of Warcraft, Chariot, WarioWare: Smooth Moves, Little Big Planet, Dance Dance Revolution, Citadels, Backgammon