ALEXIA MANDEVILLE

creating the world’s next immersive social games and virtual worlds

about


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about
A portrait of Alexia Mandeville

I'm Alexia. I'm especially good at creative vision and helping a team deliver a fun experience by contributing to art, game design, content & copy, UI/UX, and interaction design.

I’ve worked on projects across a variety of platforms that employ gesture-based input, haptics, and AR/VR interactions.

My biggest passion lies in making content that encourages people to laugh and socialize.


Want to get in touch? Shoot me an email at al@alexiamandeville.com

In the News

Immersion Brings TouchSense Force To Unity Engine With Haptic Lab
Tom’s Hardware – October 2017

Microsoft will hand out $500K to these five HoloLens grant winners
Engadget – November 2015

UCF Researchers Receive Holographic Headsets to Study Intergenerational Learning
UCF Today – November 2015

Canon U.S.A. Supports the Future of Education with Mixed Reality Student Competition at the University of Central Florida
Business Wire – July 2015

UCF Teams Up with Orlando Science Center at Otronicon Technology Event
UCF Today – January 2015



Game Jams

Global Game Jam Facebook HQ – January 2018

Global Game Jam Facebook HQ – January 2017

Dream Machine (Organizer, 25 attendees) Google Daydream Otronicon, Orlando Science Center – January 2015

Big Scary Game Jam (Organizer, 60 attendees) Itch.io – October 2014

Global Game Jam Orlando Science Center – January 2015

Plug In & Jam (Organizer, 25 attendees) Makey Makey Otronicon, Orlando Science Center – January 2015

Simulation Jam (Organizer, 20 attendees) Institute for Simulation & Training – September 2014

Intel RealSense Competition Melrose Center – June 2014

Indie Galactic Space Jam Orlando Science Center – March 2014



Favorite games: Space Station Silicon Valley, Katamari Damacy, Minecraft, Banjo-Kazooie, Rocket League, World of Warcraft, Chariot, WarioWare: Smooth Moves, Little Big Planet, Dance Dance Revolution, Citadels, Backgammon

              
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Haptic Lab

This experience was created to best showcase the haptic capabilities of Immersion’s Haptic Lab using Nintendo Switch Joy-Cons.

How we showcased the haptic tool in our experience:
  • Boost – showing a dynamic animation with haptic effect on button press
  • Space brake – showing a dynamic animation with haptic effect on button press
  • Collisions – random haptic effect “bump” based on collision with environment
  • Fire missile – haptic effect on button press
  • Fire lasers -haptic effect on button press
  • Barrel roll – showing a pre-defined animation with synced haptic effect
  • Checkpoints – haptic effect paired with an audio effect as collision with checkpoint occurs

    You can learn more about the tool we developed and used here.
  • Project Contributions

    Designing the experience – Working with another designer, we chose the assets to be used and the effects that would be implemented. I designed a particle effect for the checkpoints, and created the level. I chose to create a figure-8 style experience since it would be shown on a conference floor, where people would play it for a few minutes and leave for another experience. I grayboxed the level first, then iterated on it by flying the spaceship around in order to make sure it was feasible to fit into tight turns or through other assets in the scene. I then did the environment design with the assets we had chosen.

    Integrating the Nintendo SDK – I did all integration of the Nintendo SDK, as well as developed and mapped the control scheme onto the Joy-Cons.

    Building the experience – In addition to building the environment, I integrated the haptic effects we designed, and deployed the experience to the Nintendo Switch.