ALEXIA MANDEVILLE

creating the world’s next immersive social games and virtual worlds

about


social


              
about
A portrait of Alexia Mandeville

I'm Alexia. I'm especially good at creative vision and helping a team deliver a fun experience by contributing to art, game design, content & copy, UI/UX, and interaction design.

I’ve worked on projects across a variety of platforms that employ gesture-based input, haptics, and AR/VR interactions.

My biggest passion lies in making content that encourages people to laugh and socialize.


Want to get in touch? Shoot me an email at al@alexiamandeville.com

In the News

Immersion Brings TouchSense Force To Unity Engine With Haptic Lab
Tom’s Hardware – October 2017

Microsoft will hand out $500K to these five HoloLens grant winners
Engadget – November 2015

UCF Researchers Receive Holographic Headsets to Study Intergenerational Learning
UCF Today – November 2015

Canon U.S.A. Supports the Future of Education with Mixed Reality Student Competition at the University of Central Florida
Business Wire – July 2015

UCF Teams Up with Orlando Science Center at Otronicon Technology Event
UCF Today – January 2015



Game Jams

Global Game Jam Facebook HQ – January 2018

Global Game Jam Facebook HQ – January 2017

Dream Machine (Organizer, 25 attendees) Google Daydream Otronicon, Orlando Science Center – January 2015

Big Scary Game Jam (Organizer, 60 attendees) Itch.io – October 2014

Global Game Jam Orlando Science Center – January 2015

Plug In & Jam (Organizer, 25 attendees) Makey Makey Otronicon, Orlando Science Center – January 2015

Simulation Jam (Organizer, 20 attendees) Institute for Simulation & Training – September 2014

Intel RealSense Competition Melrose Center – June 2014

Indie Galactic Space Jam Orlando Science Center – March 2014



Favorite games: Space Station Silicon Valley, Katamari Damacy, Minecraft, Banjo-Kazooie, Rocket League, World of Warcraft, Chariot, WarioWare: Smooth Moves, Little Big Planet, Dance Dance Revolution, Citadels, Backgammon

              
social


Connect with me!


High Fidelity

UI/UX Designer

High Fidelity is an open-source platform for social VR. People can use it via desktop, virtual reality, and mobile. It supports various peripherals such as Oculus Rift, Vive, Microsoft MR headset, Leap Motion, and Xbox controllers.

My largest contributions included designing an overhaul of visuals, copy, and interactions for world building tools and shipping the beta mobile app on Google Play.

Check out my contributions to source and documentation on Github.

Redirect 3D Environment (404 Page Not Found)

In cases where someone couldn’t connect to a domain during loading, the user would be thrown into a void with no prompt. A redirect environment was necessary to let the user know an error had occurred, give them a way to get around to other domains, and give them a chance to login if necessary.

I created the particle systems and 2D assets for the environment and prototyped multiple versions on our platform.



Create Tool Entity List

Our editing tool has a compiled list of objects in the environment, and users can edit these while other users may be editing as well. Allowing users to edit an environment collaboratively creates the problem of an ever fluctuating list that accounts for all the objects in the environment.

In order to alleviate this case, color coding objects that have been deleted, edited, or added to the environment alerts a user of a change without adjusting the list structure.

VR Keyboard

I prototyped a 3D keyboard on our platform for efficiently typing in VR. This replaced an Android-style keyboard in the tablet.

We opted for a drumstick method since user- generated avatars can have many different hand sizes, or even no hands at all.