ALEXIA MANDEVILLE

creating the world’s next immersive social games and virtual worlds

about


social


              
about
A portrait of Alexia Mandeville

I'm Alexia. I'm especially good at creative vision and helping a team deliver a fun experience by contributing to art, game design, content & copy, UI/UX, and interaction design.

I’ve worked on projects across a variety of platforms that employ gesture-based input, haptics, and AR/VR interactions.

My biggest passion lies in making content that encourages people to laugh and socialize.


Want to get in touch? Shoot me an email at al@alexiamandeville.com

In the News

Immersion Brings TouchSense Force To Unity Engine With Haptic Lab
Tom’s Hardware – October 2017

Microsoft will hand out $500K to these five HoloLens grant winners
Engadget – November 2015

UCF Researchers Receive Holographic Headsets to Study Intergenerational Learning
UCF Today – November 2015

Canon U.S.A. Supports the Future of Education with Mixed Reality Student Competition at the University of Central Florida
Business Wire – July 2015

UCF Teams Up with Orlando Science Center at Otronicon Technology Event
UCF Today – January 2015



Game Jams

Global Game Jam Facebook HQ – January 2018

Global Game Jam Facebook HQ – January 2017

Dream Machine (Organizer, 25 attendees) Google Daydream Otronicon, Orlando Science Center – January 2015

Big Scary Game Jam (Organizer, 60 attendees) Itch.io – October 2014

Global Game Jam Orlando Science Center – January 2015

Plug In & Jam (Organizer, 25 attendees) Makey Makey Otronicon, Orlando Science Center – January 2015

Simulation Jam (Organizer, 20 attendees) Institute for Simulation & Training – September 2014

Intel RealSense Competition Melrose Center – June 2014

Indie Galactic Space Jam Orlando Science Center – March 2014



Favorite games: Space Station Silicon Valley, Katamari Damacy, Minecraft, Banjo-Kazooie, Rocket League, World of Warcraft, Chariot, WarioWare: Smooth Moves, Little Big Planet, Dance Dance Revolution, Citadels, Backgammon

              
social


Connect with me!


Remote Touch

Remote Touch networked, location-based experience on mobile, meant to provide a deeper connection between two people via technology and vibrotactile haptic feedback. This prototype was developed in Unity, and combines gesture, haptic effects, and location to create the illusion of social touch at a distance.

Functionally, each Android device sends out a GPS location to the corresponding networked device. This then allows for the “rope” to align with the direction of the other user. When a user tugs on the rope, the actuator responds in magnitude according to how far the rope is stretched.

I presented this project at the Human Computer Interaction International conference in Vancouver, BC in the Virtual, Augmented and Mixed Reality track.

Project Contributions

Building the experience – I developed the application in Unity and built it to Android devices. Networking was a large challenge, but thankfully Photon plugin handled most of that work. Sending latitude and longitude to the other device and rotating the needle in the direction of the other user was a big part of the development.

Designing look and feel – I created all art assets, designed the animations of the bouncing back of the tugged rope, and designed the haptic effects to add a tension to the pull and release.