I'm Alexia. I'm especially good at creative vision and helping a team deliver a fun experience by contributing to art, game design, content & copy, UI/UX, and interaction design.
Ive worked on projects across a variety of platforms that employ gesture-based input, haptics, and AR/VR interactions.
My biggest passion lies in making content that encourages people to laugh and socialize.
In the News
Immersion Brings TouchSense Force To Unity Engine With Haptic Lab
Toms Hardware October 2017
Microsoft will hand out $500K to these five HoloLens grant winners
Engadget November 2015
UCF Researchers Receive Holographic Headsets to Study Intergenerational Learning
UCF Today November 2015
Canon U.S.A. Supports the Future of Education with Mixed Reality Student Competition at the University of Central Florida
Business Wire July 2015
UCF Teams Up with Orlando Science Center at Otronicon Technology Event
UCF Today January 2015
Game Jams
Global Game Jam
Facebook HQ January 2018
Global Game Jam
Facebook HQ January 2017
Dream Machine (Organizer, 25 attendees)
Google Daydream
Otronicon, Orlando Science Center January 2015
Big Scary Game Jam (Organizer, 60 attendees)
Itch.io October 2014
Global Game Jam
Orlando Science Center January 2015
Plug In & Jam (Organizer, 25 attendees)
Makey Makey
Otronicon, Orlando Science Center January 2015
Simulation Jam (Organizer, 20 attendees)
Institute for Simulation & Training September 2014
Intel RealSense Competition
Melrose Center June 2014
Indie Galactic Space Jam
Orlando Science Center March 2014
Favorite games: Space Station Silicon Valley, Katamari Damacy, Minecraft, Banjo-Kazooie, Rocket League, World of Warcraft, Chariot, WarioWare: Smooth Moves, Little Big Planet, Dance Dance Revolution, Citadels, Backgammon
Project ContributionsBuilding the experience I developed the application in Unity and built it to Android devices. Networking was a large challenge, but thankfully Photon plugin handled most of that work. Sending latitude and longitude to the other device and rotating the needle in the direction of the other user was a big part of the development.Designing look and feel I created all art assets, designed the animations of the bouncing back of the tugged rope, and designed the haptic effects to add a tension to the pull and release. |
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Connect with me!