Horizon Worlds (Meta) - Shape Labs

Shape Labs is a party game about ridiculous interpretations!

Role: Senior Game Designer
   Engine: Unity
   Project:
Meta Horizon Website
   Team Size: 4+

As Senior Game Designer on the team, I led the theme, content, gameplay, and implementation of this experience. I partnered with tools engineers to prioritize issues with creation tools for the puzzle adventure vertical of Horizon. The tools for Horizon were still in development at the time, making it a fun challenge to help stabilize and improve the product and work within many constraints to get the games to run on the initial Quest.

  • Defined UGC tools needed to party game experiences in Horizon

  • Defined creative direction and mood, setting guidelines for audio and art

  • Created sketches, blockouts, and iterations of the level layouts

  • Designed all content in the experience

  • Defined the user journey

  • Led playtesting and feedback so we could prioritize and iterate on our work

  • Wrote detailed plans to improve UGC tooling

Contributions

Final art was done by Lam Nguyen!

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