Horizon Worlds (Meta) - Shape Labs
Shape Labs is a party game about ridiculous interpretations!
Role: Senior Game Designer
Engine: Unity
Project: Meta Horizon Website
Team Size: 4+
As Senior Game Designer on the team, I led the theme, content, gameplay, and implementation of this experience. I partnered with tools engineers to prioritize issues with creation tools for the puzzle adventure vertical of Horizon. The tools for Horizon were still in development at the time, making it a fun challenge to help stabilize and improve the product and work within many constraints to get the games to run on the initial Quest.
Defined UGC tools needed to party game experiences in Horizon
Defined creative direction and mood, setting guidelines for audio and art
Created sketches, blockouts, and iterations of the level layouts
Designed all content in the experience
Defined the user journey
Led playtesting and feedback so we could prioritize and iterate on our work
Wrote detailed plans to improve UGC tooling
Contributions
Final art was done by Lam Nguyen!