Game Design, UI Design, and Art - Working with an engineer, I concepted the UI, developed UI in Figma, and prefabs and materials in Unity. I charted out game systems. I wrote the story with my eng partner. Marketing - I contacted press and influencers to play our game, resulting in 5% response/posts as an outcome. I developed a following with our audience on social media and ran ads for the game on iOS. |
Our third game released as Bodeville, Grift, an idle scam management simulation. We decided to make a free-to-play game in order to grow our brand and capture the attention of more players who love short-form narrative games. I recruited and hired two contractors to work with us, a character artist and a marketing manager, who I created the statements of work for and managed the deliverables. I recruited a majority of the playtesters. |
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Story - Throughout the game, the player learns more about Henry and Gwendolyn's backstories through chatting. Accessories - Grift has almost 200 unique accessories! I chose the categories and items based on research of Picrew, subreddits, and other dollmakers on the market. Characters - Grift has 40+ unique characters, with bios, unique dialogues, and unique outfits. |
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